![]() Jimmy can pick up a Bottle as a weapon, but if he attacks while holding one, he will punch as he would normally. Hobos can sometimes be seen carrying them around. The Bottle is a bottle of alcohol wrapped in a brown paper bag. Used in the boss battle with Edgar, it never breaks but is held with both hands and takes longer to swing than other melee weapons. Non-player characters wielding club weapons can do a running attack, which knocks most students backwards. Baseball bats break after seven or eight hits, regardless of which attack was used. It also has a much more powerful "charge" attack that does far more damage and knocks most opponents down. ![]() The default attack and a quick clubbing blow does modest damage. They can also be found at the Clubhouse save point or taken away from Jocks or Bullies. Baseball bats can be found around the gym and football field. The baseball bat is a weapon favored by Jocks. They cannot be stored inside of Jimmy's inventory. Melee weapons are weapons that can be picked up at various locations. The flashlight is a visual artifact and nothing more. The player can, however, make Jimmy aim the flashlight by pressing "up" to switch to aiming mode and aim it as if it were any other weapon, but shining the flashlight at people will do nothing. The user cannot strike an opponent with the flashlight as a melee weapon, and Jimmy cannot punch or otherwise cause any damage to anyone while it is equipped. Jimmy can equip the flashlight by selecting it in the weapons wheel. The flashlight, commonly seen in the hands of prefects and police after curfew and during missions that involve stealth, can be acquired by Jimmy only through the use of a cheat device (confirmed with Ocarina for the Wii version of Scholarship Edition). Refills for most inventory weapons can be found around town and/or obtained from a save location or the chemistry set.
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